Free Resource

The Indie Studio
Monetization Playbook

A 25-page field guide to offer personalization, economy health, and revenue intelligence for F2P studios under 500K DAU.

6 months agoToday
Optimized economyIndustry averageUnmonitored baseline
Dropping May 30 — get early access
The Indie Studio Monetization Playbook — 3D book cover
What's Inside
Chapter I

The Market Reality

Why the old monetization playbook broke. The shifts in player spending behavior, retention economics, and hybrid monetization that changed the rules for indie studios.

Chapter II

The Four Revenue Leakage Points

Where money escapes undetected. The specific patterns in your offer funnel, pricing structure, and economy design where revenue silently disappears.

Chapter III

Offer Personalization Without an ML Team

Practical implementation for small teams. How to move from one-offer-for-everyone to segment-aware recommendations without hiring a data scientist.

Chapter IV

Economy Health Monitoring

The signals studios ignore until it's too late. The metrics that actually predict revenue decay — and the dashboard you need to watch them.

+4 more chapters inside
  1. VPlayer Segmentation on a Small Team Budget
  2. VIThe Retention-Monetization Feedback Loop
  3. VIIBuilding a Live Ops Calendar That Actually Works
  4. VIIITools and Infrastructure for Sub-500K DAU Studios
Who This Is For

Studios running F2P mobile games between 1K and 500K DAU. No dedicated monetization team. Not enterprise with a 20-person analytics department. Not hypercasual running on pure ad revenue. The studio that ships games, figures out monetization as they go, and needs a framework that actually works at their scale.

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