About Qyren

The $270K problem

Every major game publisher — EA, Supercell, King — has a monetization intelligence team. Economy designers who tune currency flows. Data scientists who build recommendation models. Analysts who catch inflation before it erodes player trust.

That team costs $270K/year minimum. For the thousands of studios with 5-50 people and games pulling $10K-$1M monthly, that team doesn't exist. Instead, pricing decisions happen on gut feel. Offer catalogs stay static. Economy problems surface weeks too late, after players have already churned.

We built Qyren to close that gap.

The monetization intelligence platform for live games

Qyren combines three capabilities that no other platform brings together:

Offer Intelligence

AI-driven personalization that matches the right offer to the right player at the right time, using contextual bandits that learn continuously from your game's real data.

Prescriptive Engine

Plain-language recommendations that tell you what to do, not just what happened. "Revenue dropped 15%" becomes "Revenue dropped because Level 7 is too hard — reduce difficulty by 15% and add a progression offer at the wall."

Economy Health Monitoring

Real-time tracking of currency inflation, sink/faucet balance, and economic stability. Catch problems in 48 hours, not weeks.

How we're different

We work with studios as small as 1,000 DAU. We support PC and Console from day one — not just mobile. And our revenue share model means we only get paid on the incremental revenue we help you earn. You keep 100% of what you'd make without us.

Integration takes less than 7 days. No data science team required. No black boxes — you see exactly what Qyren recommends and why.

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Our principles

Precision over promises.

87.5% prediction accuracy isn't a marketing claim — it's our measured baseline. Every recommendation is attributable. Every impact is verifiable.

Accessibility by design.

Enterprise AI shouldn't need enterprise resources. If you have 1,000 DAU and a REST API, you can use Qyren.

Transparency always.

You see the A/B test results. You see the baseline comparison. Revenue share applies only to incremental gains — we win when you win.

Players come first.

Better monetization means better player experiences. Relevant offers aren't annoying — they're helpful. We optimize for lifetime value, not extraction.

Built by game developers

Qyren is built by a team that understands game development from the inside. We've seen firsthand how small studios struggle with monetization decisions that larger publishers solve with dedicated teams. We're building the infrastructure to level that playing field.

Have questions? Get in touch or book a strategy call.